EXODUS Environment Art
City environment. Foreground set, water to be replaced later.

City environment. Foreground set, water to be replaced later.

City environment full. Water to be replaced later.

City environment full. Water to be replaced later.

Final as seen in cinematic.

Final as seen in cinematic.

City environment, later time of day original. Foreground set, water, depth and effects to be adjusted later .

City environment, later time of day original. Foreground set, water, depth and effects to be adjusted later .

City environment, later time of day as seen in cinematic.

City environment, later time of day as seen in cinematic.

City environment, later time of day as seen in cinematic.

City environment, later time of day as seen in cinematic.

City environment, later time of day as seen in cinematic.

City environment, later time of day as seen in cinematic.

Panoramic environment from outside a bedroom window...multiple shots. Bedroom set, water, boats, elevator and effects to be added later.

Panoramic environment from outside a bedroom window...multiple shots. Bedroom set, water, boats, elevator and effects to be added later.

Detail of panoramic environment.

Detail of panoramic environment.

Detail of panoramic environment.

Detail of panoramic environment.

As seen on the site. Some color changes and elevator was replaced.

As seen on the site. Some color changes and elevator was replaced.

Worked on this game/cinematic off and on for 4 years with both BLUR and Wizards of the Coast. Did the city environments seen here, but also concepted time dilation, space elevators and much more. So many amazing artists have been a part of this over the years. Awesome to see the trailer!